Publications

Mansilla, W. A., & Perkis, A. (2016). Technology & Art in Stimulating Creative Placemaking in Public-Use Spaces. In Proceedings of the 2016 ACM on Multimedia Conference (pp. 1473-1474). ACM.

Mansilla, W.A. and Perkis, A. (2015). Design and storytelling concepts in the quality of experience. In Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on (pp. 1-6). IEEE.

Mansilla, W. A., Perkis, A., & Ebrahimi, T. (2014). Exploring the Impact of Food Craving and Pleasure Technologies on Aesthetic Experience in Digital Media. International Journal of Human-Computer Interaction, 30(3), 192-205.

Mansilla, W.A., Perkis, A., Ebrahimi, T., & Xu J. (2012) Art Intervention in an Immersive Networked Environment. In Proceedings of the IADIS International Conferences on Interfaces and Human Computer Interaction and Game and Entertainment Technologies 2012.

Mansilla, W. A., Puig, J., Perkis, A., & Ebrahimi, T. (2012). When cheesecake craving unplugs the pleasure button: understanding aesthetics and quality of experience in a computer generated graphics. In ACM SIGGRAPH 2012 Posters (p. 30). ACM.

Mansilla, W. A., Perkis, A., & Ebrahimi, T. (2011). Implicit experiences as a determinant of perceptual quality and aesthetic appreciation. In Proceedings of the 19th ACM international conference on Multimedia (pp. 153-162). ACM.

Mansilla, Wendy Ann & Puig, Jordi. (2011) Flick Flock. A BluePrint for a Lab of the Future.

Mansilla, Wendy Ann; Puig, Jordi; Perkis, Andrew; Ebrahimi, Touradj. (2010) Chroma Space: Affective colors in interactive 3D world. Proceedings of the 18th ACM International Conference on Multimedia 2010 (MM 2010).

Mansilla, W. A., Puig, J., Perkis, A., & Ebrahimi, T. (2010, December). Flick flock: the distant and distinct characteristics of the masses in immersive aesthetic space. In ACM SIGGRAPH ASIA 2010 Posters (p. 64). ACM.

Mansilla, W. A. C., Puig, J., Perkis, A., & Ebrahimi, T. (2010). Chroma space: affective colors in interactive 3d world. In Proceedings of the 18th ACM international conference on Multimedia (pp. 1441-1444). ACM.

Mansilla, W. A., Perkis, A., & Ebrahimi, T. (2009). Exposure effect on experience and visual perception in stereoscopic visual presentations. In Proceedings of the International Conference on Advances in Computer Enterntainment Technology (pp. 332-335). ACM.

Mansilla, Wendy Ann, Franco, Anaisa, & Pin, Paula (2008). Tutorial on Intersecting Art and Science in Augmented Reality. Mensch & Computer 2008: Viel mehr Interaktion. September 7, 2008.

Hasebrook, J.P., Janiszewski M., Mansilla W.A., Schmidts U. & Al Takrouri B. (2007). PortNet Navigator: Internet-Based Visual Planning Tool for Maritime Logisitics. The 3rd International Symposium on Management, Engineering and Informatics: MEI 2007. Orlando, Florida, USA, July 8-11, 2007.

Mansilla, W. A. (2006). Interactive dramaturgy by generating acousmêtre in a virtual environment. In International Conference on Entertainment Computing (pp. 90-95). Springer Berlin Heidelberg.

Wendy Ann Mansilla, Andreas Schrader & Ranjan Shetty (2006) ARC - Towards Alternative Reality Cinema. In: S. Göbel, R. Malkewitz, & I. Iurgel (eds.) Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE'2006. LNCS 4326. Berlin, Heidelberg: Springer Verlag, 352-357. Dec. 4-6th, 2006, Darmstadt, Germany.

Mansilla, W. A., Schrader A., Dohrn S. & Salim A. (2006) Virtual and Tangible User Interfaces for Social and Accessible Pervasive Gaming. In: A. M. Heinecke & H. Paul (eds.). Proceeding of Mensch & Computer 2006: Mensch und Computer im StrukturWandel. Oldenbourg Verlag, Munich, Germany, 2006. September 3-6, 2006

Mansilla, Wendy Ann & Jung, Bernhard (2005). Emotion and Acousmêtre for Suspense in an Interactive Storytelling Environment. GDTW 2005 -The Third Annual International Conference on Game Design and Technology. ISBN: 1-902-560124.

Mansilla, W.A., Dohrn S., & Salim A. (2005). Fruit Salad: A Mixture of Virtual and Tangible Interfaces for Social and Accessible Pervasive Gaming. MindPlay 2005.

Mansilla. W.A. (2005). Generating Emotion and Suspense in an Interactive Narrative System. Studentische Medientage Chemnitz 2005.