Evidence-based Accessibility Guidelines for Augmented Reality

Using HoloLense at home

My Ph.D. project aims to produce a set of Evidence-based Accessibility Guidelines for Augmented Reality (AR). Digital Accessibility can be described as the quality of being able to use/interact with digital content regardless of the users’ diverse background, skills, abilities, preferences, and circumstances. 

The developed Guidelines aim to achieve social, academic, and industrial impact by generating new knowledge.


Social impact: Evidence-based design recommendations will enhance the accessibility and usability of AR applications, making the technology and its novel features available to broad audiences. 

Academic impact: The research will advance the state-of-the-art in research fields such as Human-Computer Interaction, Universal Design of ICT, and Digital Accessibility. 

Industry impact: The published guidelines and evaluation framework can help businesses provide a better and more accessible UX to their users, thus expanding the market of possible customers.

Copyright © 2023
Attila Bekkvik Szentirmai

Personal NTNU Profile
Go to Tiktok: Attila Bekkvik Szentirmai (GonzoResearch)
Personal LinkedIn Profile
Personal Researchgate Profile
Personal Sessionize Profile