Lord, what Fools these Mortals be!
Earth Shakes
Seasons Turn
Mountain Quakes
World Will Burn
Palace of Old
the Hidden Revealed
World Grows Cold
Fate is Sealed
Black Sun Rise
Red Moon Fall
Fae's demise
the Doom of All
- Prophecy by the Mad Seer Culaina of the Spring Court
This is the main site for the RPG group I'm running. We're be playing the "Dark Age: Fae" game by White Wolf, and all the setting-info and houserules will be posted here. Eventually.
There is a world humans can't see, but sometimes stumble into. It's a world that lies hidden between two blades of grass or behind an old stone. There are creatures here which are beyond human comprehension, creatures composed of pure magical energy given form. They are beautiful and terrible as the dawn, treacherous as the sea, and they are glory and terror incarnate. In short: They're us. In a hidden world boiling over with courtly intrigue, espionage and murder in the dark, where war is ever looming over the horizon, the mighty rulers fear the prayer of the peasant woman. As the Old and the New clash, society will crumble for the want of a nail, and old conspiracies and mysteries may yet be brought to light. To the ruin of all.

Faerie
Faerie is the world of the Kindly Ones, where they still Rule
as they did of old. But the world now belongs to humans (though not everyone
realizes this fact, like most humans), and so fairy-land has no place in the
"Real World". The last pockets of safety, the remaining havens are
like colourful soap-bubbles placed on a map: They contain far more space then
what actually touches the map, but as soon as it loses its connection to the
mortal realms it floats away into the mists, never to be seen again.
That said, most of them are far away from this fate. They are inhabited by energic
fey with strong Oaths, binding themselves firmly to humanity. They are places
where palaces of crystals and bowers of pure sunlight exist, and where the moon
and sun do not follow the same paths. It's like going through a wardrobe and
encountering a wintery land of wonder, or going too far into the forest and
discovering an unknown city. Almost anything is possible, as long as those who
Rule wills it to be.
Fae Psychology
Despite the rather pretentious headline, this little blurb is
rather simple, although it covers some very important points not really explored
in the rulebook.
The Fae are described as being very "alien", and the fact that they
don't really understand humanity is repeated a lot. But they don't explain how
the fae themselves think and act, only that its very different from the humans.
Actively thinking "I don't understand this" when confronting normal,
human events is difficult without a frame of reference. Hence this little text
that should give some pointers.
To illustrate: The medieval man had to toil physically simply
to survive, to get enough food. Hygiene was lacking most of the time, the streets
were dirty and sickness flourished. The Fae on the other hand, lived in a land
where food was plentiful, and nobody had to really work unless they wanted something.
all basic needs were met, so politickeing and entertainment were their only
concern, until humans became a threat.
My point is that instead of trying to think like we grew up in the dark ages
when portraying our characters, we should instead be trying to think a little
like we were people from the 21th century living in the dark ages.
Think about it: The fae have food aplenty and good health. Compared to the are, so do we. We live in a society where physical toil is optional most of the time, and where technology can provide near-magical wonders for us. THIS is why the Fae react strangely to the humans: Their world is as weird as it would be to us if we hadn't learned history.
If you took a bus for twenty minutes, and ended up with people
who never bathed, who weren't able to go into a store to buy food and who were
incapable of using electronics, wouldn't you think they were different and strange?
Not to mention inferior? That's how fae see humans. And it's a great help when
trying to play them: Act as if the human part of the dark medieval times are
as strange to the character as it is to you personally.
Though of course much of the Fae realms and magic is as normal as TV's and guns
are to us. It's all in the eye of the beholder (while the adventurer is in his
maw)....
The Setting
The land as a whole has no name in the tongue of the courts, but
the mortals will later know it as Scotland. It is one of the few places where
all four courts have significant holdings, and as such it is rife with politicking,
intruige and espionage. From the ever-secretive Stonehenge in the south to the
remote and inhospitable isles Orkeny-islands to the north, the Fae have their
hidden palaces and groves.
I'm just flat out saying this: The two things I suck at the most is History
and Geography, so do not expect historical or geographical accuracy. I'm trying
to study this, but expect weird anachronisms and funky stuff. Loch Ness is two
hours travel from London? Stonehenge is right outside Glasgow? Lindisfarne was
sacked two weeks ago? Get used to it. And as the master ST I am, I have come
up with two cunning excuses, which are more cunning than a fox with a Ph.D.
in Cunning from Oxford university:
So there. Even the most heinous and horrid mistakes can now be justified. Now I'll get back to the book of historical maps and stories about medieval europe...
Inspiration
Quite apart from the DA: Fae book itself, many other sources have helped when constructing this setting. For those who want to get a better idea about what kind of place their characters are living in, I can reccomend the following books and comics. Most, if not all, are found at the local library.
Lots of Articles about the Fae